umap file onto the tool, or run the tool from command line with umap filename as parameter. When prompted 'are you sure?' you can press 'enter' to confirm or Ctrl-C to cancel.ģ. uasset files and try converting them all. Tool will search that folder and all subfolders for. To convert all assets in a folder, place the tool in that folder and run it. If 'blueprint.db' file already exists next to the tool, it will be updated with newly found blueprints.Ģ. If asset file contains a blueprint, it will create 'blueprint.db' file with information for later use in map extraction. If 'material.db' file already exists next to the tool, it will be updated with newly found materials. If asset file contains a material, it will export material info in a text file, and create 'material.db' file with information for later use in map extraction. Raw data will also be saved in 'staticmesh.raw' & 'skeletalmesh.raw' folders for later use in map extraction. If asset file contains static or skeletal mesh, in will be exported to ASCII. After that you can convert them to the format you like. If asset file contains a texture, in will be exported to 'textures' subfolder in Directx10 DDS format. To convert one asset, drop asset file onto the tool, or run the tool from command line with asset filename as parameter. You can use the tool to convert individual assets, or all assets in a folder.ġ.